My first 3D model made in MODO, playing around with the curve extrude tool and learning the basics 🙂
Shading, lighting and rendering in Maya with V-Ray.
Render passes composited in NUKE.
Specular Highlight Pass:
Beauty Pass: (Used for reference while compositing)
Some photos from in and around the Auckland Sky Tower, check them out on Flickr!!
Lighting, shading and V-Ray Physical Camera practice in Maya:
Render optimization testing:
V-Ray default settings:
Turn down max subdivs to 8:
Final optimized render, optimized light subdivs.
I will soon be posting a compositing breakdown of my first MODO 3D model 🙂
Finally finished my little study break project!!
Sculpted in Zbrush, re-topologised in Maya, rendered with V-ray.
My final project for the 3D modelling module at Media Design School 😀
Sculpted in Zbrush, re-topologised in Zbrush & Maya, Rendered in Maya with V-Ray.
Some more ZBrush/Maya digital sculpting practice for my 3D Modelling paper